Hints

spinningDoor
Step 1
Find the missing wooden dial for the door.

Where?

Use the wrench to remove the leg from the upturned table.

Step 2
Place the dial on the board.
Step 3
Tap each dial in turn so that they are all in the correct zones at the same time.

What?

Remove the wallpaper from behind the upturned table to get the required zones.

hatch
Step 1
Remove the blind from the window.

How?

Use the wrench to remove it.

Step 2
Place the blind on the second window.
Step 3
Enter the four required sequences into the hatch to open each lock.

What?

Position the blind so it lines up with the mark on the wall.

weightDoor
Step 1
Find the required weight to open the door.

Where?

It’s listed in the image file on the computer.

Step 2
Find the weight of all the items in the recent delivery.

Where?

The weights are listed in the text file on the computer. You’ll want to find some paper to print on.

Step 3
Gather up the items that together weigh the target amount.

How?

You will need to saw up one of the items to get the required weight.

Step 4
Place the correct items into the orange crate and walk out of the room.

What?

You will need the Saw and the Spade Head. You’ll need to saw the spade in half on the workbench.

jeap
Step 1
Pick up the keys for the 4×4 sports utility vehicle.

Where?

They are behind the blind on the first window.

Step 2
Use the keys on the 4×4 to drive away.
spinningSymbols
Step 1
Rotate the dials to match the correct symbols.

Where?

Take note of the boarded up windows in the cabin.

cabinFrame
Step 1
Find the missing wooden dial.

Where?

It’s somewhere in the old asylum.

Step 2
Place the dial on the board.
Step 3
Slide each dial to the required location.

Where?

Pay careful attention to the pins on the pinboard.

jewelleryBox
Step 1
Find the required values for all the four suits.

How?

You’ll need the magnifying glass and to find the locations of where the 4 photos were taken.

Step 1
Enter the required numbers into the box.

Where?

The values are on the finger paintings, the woods map sign, the rock by the yellow gate, and the drugs box by the river.

toyBox
Step 1
Find the four shape pieces and place them in the box.

Where?

They are located in the cabin balcony, the manor chapel, the cave, and the 3rd patient room in the manor.

Step 2
Retrieve the sword from the top.
calendar
Step 1
Pickup the red marker pen.

Where?

It’s in the manor toilets.

Step 2
Pickup the board eraser.

Where?

It’s in the kids play room in the manor.

Step 3
Mark the calendar on the required dates.

Where?

The required dates are listed in the visitor book.

Step 4
Pickup the item in the calendar drawer.
stereo
Step 1
Set the equalizer levels to the correct values.

How?

Have a look at the Tower of Hanoi game in the kids play room.

Step 2
Collect the item from inside the stereo.
timeWall
Step 1
Set the lights so they look like the time of a digital clock.

How?

The required time can be found in the cabin, the visitors book, the death certificate, and the postbox.

Step 2
Collect the item from inside the hatch.
churchBox
Step 1
Rotate the dials so they all point in the correct direction.

How?

Pay attention to the number of sides on the shapes depicted on the chalkboard in the kids room.

Step 2
Collect the item from inside the box.
lighterBox
Step 1
Pay attention to the crease in the note.

What?

Treat the note as if it’s saying ‘the VI Kings’.

Step 2
Think of Roman Numerals.

What?

Treat the note as if it’s saying ‘the 6 Kings’.

Step 3
Give the magnet to the 6 kings.

What?

There are 6 kings on the poker table in the rec room.

Step 4
Pickup the lighter from the box.
keyPad
Step 1
Find the correct code for the keypad.

What?

You will need to find the 7 deadly sins.

Step 2
You will need to wash away each of your sins.

What?

Use the Glitch Soap you can find in the kitchen of one of the residences.

Step 3
Find each of the 7 deadly sins.

Where?

The are located in the old asylum, the garden, the first patient room, the magicians’s fridge, the shed, and the hospital toilets.

Step 4
Enter the code and open the door.
staffDoor
Step 1
Find a way to give the wizard an extra life.

How?

You will want to get into the cabinet under the projector in the Theatre.

Step 2
Give the extra life item to the wizard.

What?

You will need the projector slides from the cabinet under the projector.

Step 3
Insert the magic staff into the slot to unlock the door.
xrayDoor
Step 1
The 6 symbols on the door have identical symbols located around the island, find them and pay close attention to their surroundings.

Where?

You will find them located in the old kids room in the asylum, near the temple, the torture room, and the cabin.

Step 2
Each of the 6 symbols is placed next to a body part.
Step 3
Rotate the dials on the door to the correct rotations to unlock the door.
projectorCabinet
Step 1
Find the blue projector slides.

Where?

They can be found in the cabin.

Step 2
Place the slides into the projector located in the manor.
Step 3
Enter the sequence shown in the projector slides into the cabinet buttons.
staffRoomComputer
Step 1
You need to get ‘inside’ the computer.

How?

Use the crowbar, or another heavy object, to crack in to it.

Step 2
Use the medical chart to open the box.
asylumLadder
Step 1
You’ll need a ladder to climb up the wall.
Step 2
Get the ladder from the cabin and place it by the wall.
donutDoor
Step 1
Pick up the magic wand.

Where?

It’s in the residences.

Step 2
Pick up the metal ring.

Where?

It’s in the shed by the bridge.

Step 3
Place the metal ring into the lock.
Step 4
Place the wand into the metal ring.
Step 5
Tap the wand to unlock the door.
flowerChest
Step 1
Collect the wooden flower dial.

Where?

It’s located in the bedroom of the cabin.

Step 2
Place the wooden flower dial into the chest.
Step 3
Rotate each of the flowers to the required angle.

What?

Pay attention to the drawing on the back of the bathroom cabinet in the old asylum.

abacus
Step 1
Pay attention to the colours of the rug in the kids play area.
Step 2
Using the colours on the rug in the kids play area, move the beads to the correct sides.
asylumTV
Step 1
Pay attention to the TV guide in the photographers cabin.
Step 2
Using the info in the TV guide, set the TV to the required channel and volume, then press the correct coloured buttons.

What?

Set the TV to channel 3 and the volume to 10. Then press the two left hand buttons in at the same time.

tortureDoor
Step 1
Find something to soak up the blood spill.

How?

There is a roll of toilet paper on the floor of the manor toilets.

Step 2
Enter the symbols from the floor into the lock to open the door.
keyDoor
Step 1
Find the four keys located around the asylum.

Where?

They are located in the bedroom, TV room, and the kids room.

Step 2
Insert all the four keys into the lock and rotate them all.
milkBottleBox
Step 1
Place a radio by the milk bottles.
Step 2
Place another radio by the box in the TV room.
Step 3
You will need something reflective.

What?

There is a mirror in the asylum bathing room.

Step 4
You need to look at the wall behind the baths from a different angle.

How?

Place the mirror on the left hand side of the bathing room cabinet.

Step 5
Pay close attention to the circles in the reflection.
Step 6
Tap the milk bottles in the required order to unlock the box in the TV room.

What?

The order is bottles 4, 3, 1, 2.

umbrellaHook
Step 1
You’ll need to pull the TV closer to you.

How?

You’ll need a suitably long item with a hook on the end.

Step 2
Pull the TV closer with the umbrella.

Where?

The umbrella is near the sign outside the residences gate.

laser
Step 1
You’ll need something to hold the button down.

What?

There is a plaster located in the medical room of the manor.

Step 2
Place the plaster onto the red button.
laserSensor
Step 1
You will need something reflective.

What?

There is a mirror in the asylum bathing room.

Step 2
Place the mirror down on the rock.
Step 3
You need to get the laser on and keep it on.
Step 4
Remove the metal grill on the vent in the storage room.

How?

You’ll want a screwdriver.

Step 5
Notice how the UV light has been enabled in the padded room.
uvHatch
Step 1
You’ll need something to pry open the highlighted wall panel.

What?

Try the crowbar.

cellDoors
Step 1
You’ll need to find a replacement battery for the robot.

Where?

There is one in the cabin.

Step 2
You’ll need to put the battery into the back of the robot.
Step 3
After replacing the robot’s battery tap it to find the button sequence for the control deck in the observation room.
bloodSpill
Step 1
You’ll need something to soak up the blood.

What?

There are some toilet rolls in the manor.

Step 2
Use the toilet rolls to soak up the blood spill.
tortureVent
Step 1
You need to rearrange the levers so that they go in ascending order from left to right.

How?

Just keep trying, you’ll get it eventually.

macguffinDoor
Step 1
Collect all of the 6 coloured gems located around the island.
Step 2
Pay attention to the bedspread in the upstairs room of the photographers house.
Step 3
Place the 6 gems into the correct slots so that the lines form the colours of the symbols in the photographers bedspread.

What?

From top to bottom, left to right, it’s red, yellow, blue, red, yellow, blue.

photoPaperBox
Step 1
You need to find the missing piece for the box.

Where?

You will find it in the manor.

Step 2
Place the spare piece on the box.
Step 3
Pay close attention to the scratches on the table in the room with the floor hatch.
Step 4
Move all the pieces around to match the clue.

How?

Just keep trying, you’ll get it in the end.

map
Step 1
Find all the items required to make photo developer fluid. There is a note in the cupboard that will help with this.

Where?

They are located in the first room you were in, the manor, the residences, and the asylum.

Step 2
Place all the items in the tray to create some homemade developer fluid.
Step 3
Get some photo paper.
Step 4
Find the film negatives

Where?

They are in the postbox.

Step 5
Expose the photo paper to the film negatives.

How?

There is a book near the kithen that will help.

Step 6
Develop the photo paper to get a map.
swordBox
Step 1
Find three more swords for the box.

Where?

They are in the temple, the kids play area, and the elysium forest.

Step 2
Place all four swords in the box.
Step 3
Rearrange them so they are in the correct order.

What?

Have a look in the kids play are in the asylum for a clue to the order.

wizard
Step 1
Get an extra life for the wizard.

How?

You will need to get some projector slides.

Step 2
Give the extra life item to the wizard to get the staff.
postbox
Step 1
You’ll need a special key to open the postbox.

Where?

You will find it in the residences.

Step 2
Use the star shaped key to unlock the postbox.
shedbox
Step 1
Find a mannequin.

Where?

You will find one in the residences.

Step 2
Place the mannequin in the saw box in the residences.
Step 3
Close the box and cut the mannequin in half.

How?

You will need a complete saw. Think back to the items you’ve used in the past.

Step 4
Use the clue from the mannequin to open the cabinet in the shed.
shedLevers
Step 1
Use trial and error to get all the levers to stay down.

What?

Assuming they are numbered from left to right, top to bottom, the correct order is 3, 7, 2, 6, 1, 8, 4 and 5.

sword
Step 1
You need the heart of a king to remove the sword.

What?

There is a playing card in the delivery crate that will help you.

Step 2
Place the card in the stone to release the sword.
templeDoor
Step 1
Use the pattern above the door to unlock the door.

How?

Each pattern in the same as the one to its left only moved across one to the right.

pinball
Step 1
Adjust the levers as the balls drop to ensure each ball lands in the correctly sized slot.
stump
Step 1
Slide the left and right knobs, whilst rotating the centre dial, to match the three symbols to the combined symbol on the map.

What?

The left knob should be the second symbol, the centre dial should be the seventh, and the right knob should be the last.

caveDoor
Step 1
Follow the map photograph you developed to unlock the cave door. You’ll need a flag.

How?

Straight at the obelisk, right at the flag, through the shed, the red gate, then yellow, then blue. Then left at the sign, up the steps and down the well, left at the temple and right at the stump.

lantern
Step 1
You’ll need a lighter.

Where?

Apparently the vikings have one.

Step 2
You’ll need some lantern fuel.

Where?

There is some in the shed.

Step 3
Place the fuel in the lantern then light it with the lighter.
caveChest
Step 1
You’ll need an old key.

Where?

You can find it in the shed.

Step 2
Use the old key to unlock the chest.
arcadeGame
Step 1
Find the Glitch Token.

Where?

It’s in the Manor.

Step 2
Insert the Glitch Token into the arcade machine screen.
Step 1
Complete the Ferris Mueller’s Day Off arcade game to release the gem.
alice
Step 1
Give Alice’s breakfast to her enough times so that she can remember a message she has been given.

How?

You’ll need to give it to her 3 times and then speak to her one final time.

drawers
Step 1
Pay close attention to the books on the shelf and then use the spines to enter the code into the drawers.

What?

The code is 2, 4, 1, 4.

safe
Step 1
Find all 5 pieces for the safe lock and insert them to unlock it.

Where?

They are located in the bedroom drawer, the bookshelf, the kitchen, the managers pocket, and the box in the lobby.

Step 2
Collect the id card from inside the safe.
managerPuzzlePiece
Step 1
Ask the manager about the puzzle piece and answer the security questions correctly

What?

The answers are ‘she is my wife’, ‘she killed herself’, ‘My oldest friend…’, and ‘i don’t know’.

Step 2
After answering the security questions simply pick up the puzzle piece.
box
Step 1
Rotate each tile on the box so that they all form a single picture.
Step 2
Pick up the puzzle piece.
comedian
Step 1
Find a new token for the comedian.

Where?

You’ll find it in the bedroom drawers.

Step 2
Give the new token to the comedian to get the required token.
tokenMachine
Step 1
Find the Glitch Token for the token machine.

Where?

The comedian in the lobby has it.

Step 2
Place the token in the machine and get the puzzle piece.
compassBox
Step 1
Open the box by rotating the compass needle to the correct directions.

How?

Pay close attention to the snake painting above the piano.

Step 2
Collect the guest room keys from inside the box.
guestRoomDoor
Step 1
Get the guest room keys.

Where?

They’re in the Mane Stage.

Step 2
insert the keys into the guest room door and notice they can’t be turned manually.
Step 3
You’ll want to test your hands at the piano in the bar.

What?

Tap the left most piano key five times.

tapeDrawer
Step 1
Place the engagement ring in the slot to unlock the drawer.