When we first started working on Forever Lost: Episode 1, all those years ago, our inventory system was fairly simple. It was a simple horizontal bar with slots in it.
It was fine for the time and it got the job done, plus it worked in the same way as most other mobile adventure games’ inventory systems so it didn’t need much explanation.
Our old inventory system.
Some of you may know that for our first two games, Episode 1 & 2, we wrote a framework called Mango ( don’t ask ) on top of the Corona SDK that allowed us to make adventure games easier.
After we finished work on Episode 2 Mango was showing its age. It had accumulated lots of little issues and quirks that we didn’t like and so to fix this I started work on what would become Serenity ( internally it’s simply called Adventure as I wasn’t sure what to call it at first ).
The original plan was to take this as an opportunity to change the inventory system to something better, however for various reasons, one of which being we didn’t want to change the inventory mid way through the FL series, we decided to stick with the horizontal bar that had worked for us so far. Internally it was re-written, along with the rest of the engine, to work much better however on the surface it was basically the same.
Fast forward a little bit of time and we’ve now made Cabin Escape: Alice’s Story, Ferris Mueller’s Day Off, Forever Lost: Episode 3, and A Short Tale all with Serenity and we came to the conclusion that the engine was fairly stable. It seemed as good a time as any to start upgrading various parts of it, beginning with the Inventory.
And so, when Simon first started making concept art for The Game Formerly Known as Ellipsis: AE and also Formerly Known as Solus:AE and now Known Simply as The Game With No Name, we also started working on an updated system.
Now that we were also releasing on desktops as well as mobile we wanted something that took advantage of the whole screen, giving us much more room to play with.
Without further ado, I am pleased to introduce you to our new inventory system.
Please ignore the low framerate, it’s much smoother in game.
As you can see, the horizontal bar has been replaced with 12 item slots located around a central circle. In that circle is the item’s name and description, as well as a rotating 3D version of the item itself.
Dotted around the screen are the Home and Settings buttons, now only visible when the Inventory is up to make the main game screen simpler, as well as a little objective label at the top ensuring you don’t get lost when you return to the game after a break.
In the old system, to use an item you would simply open the inventory, tap the item you want, and then tap the screen somewhere. This worked great when the inventory didn’t take up much screen space however with the new system we needed to come up with a new way.
At first we had it working much the same way, you tap the item you want and then the inventory would close automatically and you could then tap the screen. This worked but sometimes you would forget what item you had selected as you had no way of seeing it when the inventory was closed.
We toyed around with the idea of putting your currently selected item on top of the actual Inventory button however this still didn’t seem right.
What we have now is, I hope you’ll agree, much nicer. To use an item you simply open the inventory, and then drag whatever item you want out. The inventory will then close automatically and you’ll be left with the item in your hands ready to release on whatever object you wish to use it on.
Drag items out of the inventory to use them.
Now I know what you’re going to say, it’s all well and good making something prettier, but what new features does it bring to the game? Well, thanks for asking!
We now have the ability to combine items, simply by dragging an item onto another. As can be seen below, although, as I’m sure you’re all aware, you can not combine a torch with a pin.
Drag items onto each other to combine them.
We’re very happy with our new inventory system, and we hope you will be too. Going forward we will be using this system for all our future games, and over time we will be updating our older games to support it. We’re not sure how long this process will take so please be patient.
Please let us know what you think of it, and if you have any questions please just ask!
Kevin
Sep 9, 2016 -
Excellent improvement. Looking forward to using it.
Now… how about the camera? Will it be updated to have a swiping motion from photo to photo and pinch zoom like we have on mobile phones?
Graham
Sep 9, 2016 -
Glad you like the look of it!
Improvements to the photo album are on our to-do list, however one large undertaking at a time.
One thing you can do currently, and now I can’t remember if this was already in there or not, is swipe across the main photo display left and right to move through the photos.
Kevin
Sep 12, 2016 -
Yes. You’re right. I was thinking perhaps a camera roll like on an iPhone where you can see a bunch of icons of an image that you can quickly scroll through.
But you’ve enough on your plate!
BTW, what happened to Solus?
Russ Buss
Sep 10, 2016 -
Great look to it. Like something youd see on AAA console game
Graham
Sep 11, 2016 -
Wow, thanks Russ!
Ali
Sep 23, 2016 -
I love those games… I wonder what’s next…
Graham
Sep 26, 2016 -
Thanks, glad you love them!
We’ll begin talking about our next game after The Forgotten Room is released.
Kasey
Dec 9, 2016 -
I have a question about Forever Lost: Episode 2 ios app. When dusting off the folders, will you be releasing bug fixes for the ios?
Graham
Jan 6, 2017 -
Hi Kasey, what bugs specifically?
Glitch Games
Nov 24, 2017 -
[…] the tail end of last year I wrote about the much needed upgrade to our aging inventory system and now, two games later, I’d say we were very happy with how it’s been […]
KHM
Sep 8, 2018 -
I just finished All That Remains and am going back to play The Forgotten Room. In both, I have been unable to combine items. (Had to resort to a walk through to by-pass the clue in ATR). Now, I can’t put batteries in my flashlight. Any suggestions? Kind of frustrated! (But love the games!)
Graham
Sep 25, 2018 -
When you say you can’t, is that you’re not sure how or that it won’t let you and gives you an error?
Lia
Jul 18, 2019 -
🔋🔋+🔦= 🤺
I’m an experienced gamer,
and I too am completely frustrated that the batteries and flashlight refuse to combine.
I’ve been battling continuously and nothing works.
It is DEFINITELY not an “Error”
(much less a “user error”)
as there are many sites w players complaining/citing the exact same problem.
Maybe it’s partially a platform glitch, since many are on iPads..??
In any event- it’s an actual problem- and I hope it’s fixed ASAP.
Lia
Jul 18, 2019 -
PLEASE HELP!
🔋🔋+🔦= 🤺
😫AARRGGGHHH!!!
🗣I CANNOT combine batteries w flashlight!!
I’m an experienced gamer and know how to combine items, (esp since I’ve played almost every Glitch Game)
yet nothing I do works!!😭
I’ve read every possible solution,
tried dragging them together in every conceivable way…..
but I’m obviously missing something.
🛐PLEASE HELP!!
I’m now stuck and can’t progress any further – can’t even sleep!- LOL….until I refresh these batteries.
Ps:
It’s 2019 and after looking on several sites for help, it’s apparent there are still tons of other players having the exact same difficulty.
Graham
Jul 18, 2019 -
Sorry about this!
Can you go to the Load Game screen, select your save slot, and hit Export, then email your code to graham@glitchgames.co.uk
Lia
Jul 18, 2019 -
🤸🏼♀️
🌙
I wanted to add that after years of being heavily addicted to HOP Games, I was over the moon when I found ALICES CABIN.
That introduction to Glitch Games hooked me from the start.
♥️I absolutely LOVE your games! They’re CAKE.
It’s primarily because of the logic: challenging and complex throughout, and the length……..is just the frosting on top,
as it allows you to become deeply involved….
oooooo it’s just soooo SO decadently good.🧁
It’s such an escape- literally and figuratively- lol….and I look forward to the time I set aside to relax and play…to the point where I barely watched any of my fav series on tv (all things mystery/criminal/investigative, etc- ID channel) opting instead to delve deep into your Games.
PLEASE keep new ones coming!
I’m anxiously awaiting:
•ForeverLost4- 24….
•Alices Cabin Go’s Condo …lol….a follow up second would suffice
Although I like the Escape Room Concept, I 100% prefer the long drawn out adventure/storyline- over the continually revolving one
room.
Thanks!
Lia
(MissLC In SF)
🌁🙋🏼♀️
Graham
Oct 3, 2019 -
I am so happy to hear you enjoy our games so much! We’ll keep new ones coming as long as people like you keep playing them!